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"Some people liked the single-player and the characters and the humour. "Some people say they found the multiplayer controls faster and more direct," he said. Troedsson goes back to the problem of struggling to pin down exactly what it was about Bad Company that was great. But it's the high bar it sets for a genre mired in complacency that makes it so invigorating."īut we haven't heard a peep out of Bad Company since then, with DICE focusing on Battlefield 3, then Battlefield 4 and now Battlefield Hardline in partnership with Dead Space studio Visceral. Modern Warfare is the obvious benchmark, and Bad Company 2 meets and even passes it with ease. They come together in the most robust, nuanced and carefully crafted game of its type this hardware generation. Eurogamer reviewer Dan Whitehead wrote: "Battlefield: Bad Company 2 is quite simply a superb package, with neither single-player nor online feeling like it's been given short shrift. Like its predecessor, Bad Company 2 was critically and commercially successful. It was followed by a direct sequel, Battlefield: Bad Company 2, that launched in 2010 for PC, PlayStation 3 and Xbox 360. It revolved around squad combat, with a story that was praised for its humour, and competitive FPS multiplayer some said was the best on console at the time.
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"But there's one thing that lingers with Bad Company that we've been asking ourselves: what is it that the people really liked about Bad Company?"īattlefield: Bad Company, which launched on PlayStation 3 and Xbox 360 in June 2008, was the first in the series to feature a fleshed out campaign with characters and the first to be built specifically for consoles. "We take all this into account when we think about the future, and do franchise strategy," Troedsson said.
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"There were some people who were saying, 'why are you building Hardline? You should build Bad Company 3 instead.'"ĭICE has of course heard the calls for a new Bad Company game, but when it comes to making new games in the much-loved shooter spin-off series, there's a bit of a problem.Īnd that problem is, DICE isn't sure what people really liked about Bad Company, and thus isn't sure how to go about making a sequel. "We hear those comments as well and see them," DICE boss Karl-Magnus Troedsson told Eurogamer. In fact, before this year's Battlefield game was announced, some had hoped it would turn out to be Bad Company 3, not Battlefield Hardline. Ultimate Classic Rock wrote that the fallouts from the two incidents might have been conflated with each other, though there is one common thread tying them together - The Who thought highly enough of Burrell to consider him as the replacement for one of rock's legendary voices.Battlefield fans have long called for another Bad Company game. That might not have been the only time Burrell was announced as Daltrey's replacement, as the still-temperamental singer walked out following a major November 1965 concert and allegedly quit The Who, albeit momentarily.
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However, he was brought back to the band right in time for their next gig and was given an ultimatum - no more violent altercations or you're gone for good. At that time, Daltrey had just been fired after he got into a brawl with drummer Keith Moon, and his volcanic temper had long been a concern for his bandmates. According to Ultimate Classic Rock, Burrell was playing in an R&B band with future Small Faces keyboardist Ian MacLagan when he was announced as The Who's new vocalist in September 1965.